Home // Category: DayZ

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    DayZ Status Report – 14 ...

    28 abril 2016 , by admin

    Greetings Survivors,  Build 0.55 has been on the Steam/Stable branch for a few weeks now, and with the new systems in place with this build we were able to gather some incredibly valuable bug data from all you eager beaver Early Access participants. That said, and before we get into details on this week and the plan moving forward a... Read more

  • 0

    DayZ Status Report – 22 ...

    28 abril 2016 , by admin

    Greetings Survivors,  As expected, work continues on 0.56 stable branch release. This release as mentioned prior will hit in the early weeks of May rather than the standard end-of-the-month update for April. This is mostly due to bugfixing that needs to occur related to the inventory refactorization in order to get the build to a state that can be ... Read more

  • 0

    DayZ Status Report – 29 ...

    28 abril 2016 , by admin

    Greetings Survivors,  As expected, work continues towards securing a 0.56 build for experimental branch. With the core remaining tasks being focused on closing major bugs with the systems changes core to 0.56 the design, art, and environment teams have also had time to slip some fun and interesting content into the update.   Coming up next week we&... Read more

  • 0

    DayZ Status Report – 6 M...

    28 abril 2016 , by admin

    Greetings Survivors,  We’re rapidly approaching the experimental push of 0.56, and we’ve discussed over the last few weeks some of the things you can expect from this update to the Steam branch. I'd like to recap a few key points though, as we’re close to this push:  – Rebalancing of Infected damage threshold –... Read more

  • 0

    DayZ Status Report – 14 ...

    28 abril 2016 , by admin

    Greetings Survivors,  This status report came a bit later than usual as we wanted to include some of the results and findings from this weeks experimental releases, as well as shed a bit of light on the intent of said releases. As we tread on into May, we’ll be rolling 0.56 into 0.57 development with the intent of a regularly scheduled... Read more

by Argoth.

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